MessageQueue是一个低级别的类,持有一个由Looper传递的消息列表。Message不是直接添加到MessageQueue里的。而是由跟Looper关联的Handler对象添加的。
MessageQueue的构造函数:
MessageQueue(boolean quitAllowed) { mQuitAllowed = quitAllowed; mPtr = nativeInit(); }
static jlong android_os_MessageQueue_nativeInit(JNIEnv* env, jclass clazz) { NativeMessageQueue* nativeMessageQueue = new NativeMessageQueue(); if (!nativeMessageQueue) { jniThrowRuntimeException(env, "Unable to allocate native queue"); return 0; } nativeMessageQueue->incStrong(env); return reinterpret_cast<jlong>(nativeMessageQueue); }
首先实例化NaviteMessageQue,然后强制转换成long类型返回,那么mPtr就是一个指向NativeMessageQueue的指针,MessageQueue初始化的时候由nativeInit赋值,销毁的时候在finalizelize方法里调用dispose方法置零。
private void dispose() { if (mPtr != 0) { nativeDestroy(mPtr); mPtr = 0; } }
Looper.prepareMainLooper()
private Looper(boolean quitAllowed) { mQueue = new MessageQueue(quitAllowed); mThread = Thread.currentThread(); }
我们平时调用Looper.prepare(),方法的时候,构造的MessageQueue默认是允许退出的。
MessageQueue的消息入队方法是enqueueMessage,改方法在Handler里的enqueueMessage方法里调用。
boolean enqueueMessage(Message msg, long when) { #判断入队消息对象的handler是否存在,不存在抛出异常 if (msg.target == null) { throw new IllegalArgumentException("Message must have a target."); } #判断消息是否正在使用(消息队列里或回收池里),使用的话抛出异常 if (msg.isInUse()) { throw new IllegalStateException(msg + " This message is already in use."); } synchronized (this) { if (mQuitting) { #正在退出,回首消息并返回false IllegalStateException e = new IllegalStateException( msg.target + " sending message to a Handler on a dead thread"); Log.w(TAG, e.getMessage(), e); msg.recycle(); return false; } #消息标记成使用中状态 msg.markInUse(); msg.when = when; Message p = mMessages; boolean needWake; #当前队列头部消息是空,或者when是0(代表立即执行),或执行的时间小于当前队首执行的时间,则把该消息放到队首 if (p == null || when == 0 || when < p.when) { // New head, wake up the event queue if blocked. msg.next = p; #队首消息放到当前消息的后面 mMessages = msg; #放到队首 needWake = mBlocked; #阻塞的话需要唤醒 } else { // Inserted within the middle of the queue. Usually we don't have to wake // up the event queue unless there is a barrier at the head of the queue // and the message is the earliest asynchronous message in the queue. #在消息队列中插入消息,通常除了队首有同步平并且消息队列中最新消息是异步的情况下,我们不需要唤醒时间队队列 needWake = mBlocked && p.target == null && msg.isAsynchronous();#先判断是否阻塞,再判断队首消息target是否是空,再判断当前消息是否异步 Message prev; for (;;) { prev = p; p = p.next; if (p == null || when < p.when) { #队尾或当前时间小于下条消息的时间,找到插入点 ,跳出循环 break; } if (needWake && p.isAsynchronous()) { #需要唤醒且下条消息是异步的,needWake复制false needWake = false; } } msg.next = p; // invariant: p == prev.next prev.next = msg; #插入消息 } // We can assume mPtr != 0 because mQuitting is false. if (needWake) { #需要唤醒 nativeWake(mPtr); #native唤醒 } } return true; }
Message next() { // Return here if the message loop has already quit and been disposed. // This can happen if the application tries to restart a looper after quit // which is not supported. #消息循环退出并disposed了立即返回 final long ptr = mPtr; if (ptr == 0) { return null; } int pendingIdleHandlerCount = -1; // -1 only during first iteration int nextPollTimeoutMillis = 0; for (;;) { if (nextPollTimeoutMillis != 0) { Binder.flushPendingCommands(); } nativePollOnce(ptr, nextPollTimeoutMillis); synchronized (this) { // Try to retrieve the next message. Return if found. final long now = SystemClock.uptimeMillis(); Message prevMsg = null; Message msg = mMessages; if (msg != null && msg.target == null) { #遇到同步屏障,循环读取,获取下一个异步消息,赋值给msg // Stalled by a barrier. Find the next asynchronous message in the queue. do { prevMsg = msg; msg = msg.next; } while (msg != null && !msg.isAsynchronous()); } if (msg != null) { if (now < msg.when) { // Next message is not ready. Set a timeout to wake up when it is ready. #执行时间未到,计算下次获取超时时间 nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE); } else { // Got a message. 获取到和执行消息,阻塞状态清除,出队,并返回改消息 mBlocked = false; if (prevMsg != null) { prevMsg.next = msg.next; } else { mMessages = msg.next; } msg.next = null; if (DEBUG) Log.v(TAG, "Returning message: " + msg); msg.markInUse(); return msg; } } else { // No more messages. 没有消息了 nextPollTimeoutMillis = -1; } // Process the quit message now that all pending messages have been handled. if (mQuitting) { dispose(); return null; } // If first time idle, then get the number of idlers to run. // Idle handles only run if the queue is empty or if the first message // in the queue (possibly a barrier) is due to be handled in the future. #消息队列没有消息,或队首那条消息还没到处理时间(可能是一个同步屏障),处理闲时任务 if (pendingIdleHandlerCount < 0 && (mMessages == null || now < mMessages.when)) { pendingIdleHandlerCount = mIdleHandlers.size(); } if (pendingIdleHandlerCount <= 0) { // No idle handlers to run. Loop and wait some more. mBlocked = true; continue; } if (mPendingIdleHandlers == null) { mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)]; } mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers); } // Run the idle handlers. // We only ever reach this code block during the first iteration. #处理闲时任务 for (int i = 0; i < pendingIdleHandlerCount; i++) { final IdleHandler idler = mPendingIdleHandlers[i]; mPendingIdleHandlers[i] = null; // release the reference to the handler boolean keep = false; try { keep = idler.queueIdle(); } catch (Throwable t) { Log.wtf(TAG, "IdleHandler threw exception", t); } if (!keep) { #不保持,移除闲时任务 synchronized (this) { mIdleHandlers.remove(idler); } } } // Reset the idle handler count to 0 so we do not run them again. #重置为0,不再次执行 pendingIdleHandlerCount = 0; // While calling an idle handler, a new message could have been delivered // so go back and look again for a pending message without waiting. #处理闲时任务可能新的消息入队了,所以立即返回查看,不延迟等待 nextPollTimeoutMillis = 0; } }
同步屏障能够使异步消息优先执行,在上面的next方法已经分析过,MessageQueue的同步消息屏障的方法使postSyncBarrier.
public int postSyncBarrier() { return postSyncBarrier(SystemClock.uptimeMillis()); } private int postSyncBarrier(long when) { // Enqueue a new sync barrier token. // We don't need to wake the queue because the purpose of a barrier is to stall it. synchronized (this) { final int token = mNextBarrierToken++; final Message msg = Message.obtain(); msg.markInUse(); msg.when = when; msg.arg1 = token; Message prev = null; Message p = mMessages; if (when != 0) { while (p != null && p.when <= when) { prev = p; p = p.next; } } if (prev != null) { // invariant: p == prev.next msg.next = p; prev.next = msg; } else { msg.next = p; mMessages = msg; } return token; } }
MessageQueue负责消息的入队(enQueueMessage)和出队(next),通过Handler间接操作入队,Looper.loop调用next方法循环出队,MessageQueue的初始化在Looper的prepare或prepareMainLooper方法中,mainLooper定义消息队列不可退出。MessageQueue内大部分操作是native层操作,基于epoll机制。同步屏障可以使异步消息优先执行。
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